Media Culture Course

A Message from the Course Chair

Professor FUJIMOTO Takayuki, PhD

Study both theory and practical design while gaining experience with cutting-edge media

The Media Culture Course aims to provide students not only with the “integration of sciences and arts” promoted by the Faculty of Information Sciences and Arts but also training in production and design to give them a full range of media-related knowledge and skills.

What comes to mind when you hear the word “media”? With the emergence of the Internet and the diversification of the media that we encounter, everything today constitutes “media” or involves “media.”

Take, for instance, the broadcast media of television and radio. Naturally, the Faculty of Information Sciences and Arts’ Media Culture Course has produced a number of television broadcasters, video creators, etc. With subjects such as “Media Theory” and “Visual Media Production Techniques” available, students have more than a few opportunities for hands-on involvement in production.

Multimedia such as computer graphics (CG) and simulations is generally seen as the most prominent media. The Media Culture Course has a team of world-class researchers and faculty members in this field, and Toyo University hosts the Center for Computational Mechanics Research (CCMR), one of the world’s largest research hubs for multimedia simulations established and run primarily by Media Culture Course faculty members. A course on “CG/VR Fundamentals” is available from the first year, enabling even students with a humanities background or no prior experience to work with CG problem-free.

Speaking of familiar media might also bring smartphones to mind. With nearly everyone today having their own smartphone, smartphone app. production is garnering attention across all fields. Smartphone app. production is one of the areas in which the Media Culture Course particularly shines. Many offices are engaged in app. development as part of graduation research/production. Prior experience is of no concern here either. Students with zero knowledge and zero skills can pick up development skills through such classes as “Practicum in Information Sciences and Arts I – II.”

Terms such as Web design, Web app., game development, the Internet and SNS are key “buzzwords” when dealing with media. Quite a few young people have an interest in these topics and want to pursue research and find employment in this field. The faculty of the Media Culture Course includes working designers and CG researchers. A look over the graduation work submitted heretofore shows that many students have focused on such topics. Many of these topics are covered in the third-year courses “Information Sciences & Arts III – IV,” while a series of technical courses are available from the second year on.

Many students may be interested not only in the above but also in “humanities-related media,” e.g., media theory, media culture theory and media philosophy. “Media” at humanities/social science universities and faculties may often refer to these facets. Staffed by a world-class media production/development team, the Faculty of Information Sciences and Arts’ Media Culture Course has robust offerings in humanities/social science media as well. Among the numerous humanities-related media theory courses available are “History of Media,” “Cultural Information Theory,” and “Science and Art.”

The Media Culture Course’s strength lies in its range of classes taught by a faculty team with expertise in science, art, production and design that comprehensively covers the needs of students interested in media.

We offer the environment students need for learning and researching, and students need only determine what direction they want to take.

Faculty members spare no effort in supporting their students.

Media Culture Course

The Media Culture Course offers an educational curriculum developed in line with the following policies.
(1)Provide education to foster personnel who possess both fundamental knowledge and practical skills as content creators/users utilizing systems that employ ICT.
(2)Provide education to cultivate students’ ability to visually express a variety of phenomena using computers and their ability to freely prepare a variety of media content and applications.
(3)Provide education that fosters students’ ability to regard human activities in a multifaceted fashion while making up any shortcomings in the areas of arts and sciences, and that broadly teaches students philosophy, ethics, art, culture, history and social studies to foster the intellectual flexibility, refinement and sociability that will make them capable of coping with change/diversification in the times and in society.

*For students admitted in Academic Year 2021-2022.

*The curriculum is subject to change.


Sample Subjects

Visual Media Creation Techniques

Students will learn all of the processes involved in visual production, from production planning to photographing, editing and audio rendering. Each class will feature an outside lecturer active on the front lines of the television/video industry to help students acquire practical knowledge and skills in video production.



CG/VR Programming

Students will learn the history and technology behind computer graphics (CG) and how producers/creators create films, games and other content using CG. For instance, mapping technology classes will use real examples to demonstrate how to enhance the reality of CG.



Media Design Theory

Students will study cutting-edge design theory derived from fundamental design theory comprising such elements as color composition for various media. For example, infographic design utilizing 3D CG will be taught as part of video design (successive color contrast).